New Slots of the Week: Tanks, Duels, Sharks, and Vikings
This new slot roundup turned out to be very varied — and that is exactly what makes it work. There is noisy military chaos from Nolimit City, a duel-driven western from Swintt, the return of Razor Shark from Push Gaming, another electric Big Bass remix from Pragmatic Play, and several releases trying to stand out not only through familiar names, but through their mechanics as well.
One trend is especially noticeable this week: providers are increasingly taking formulas players already understand and tightening them with multipliers, jackpots, sticky wilds, cascades, or bonus modes with several possible scenarios. Sometimes it feels fresh, and sometimes it looks like a careful rework of an older idea. Either way, this is not a dull lineup.
In this review, we break down Tanked 3 First Blood 2, High Noon Duel, Razor Shark Jackpots, Big Bass Blast, Leatherheads, Pirots 5, Opa Santorini, Wanted Salvation, and Viking Runecraft 1000. We look not only at RTP, volatility, and maximum wins, but also at where a slot genuinely offers interesting mechanics and where it simply sells a familiar name in new packaging.
Tanked 3 First Blood 2 Slot Review by Nolimit City

Tanked 3 First Blood 2 by Nolimit City continues the Tanked military line, but it does so in the studio’s typical style: loud, strange, and overloaded with on-screen events. Formally, this is a June 9, 2026 release with RTP of up to 95.99%, high volatility, a 20.24% hit frequency, and a maximum win of 25,584x the bet. The grid is unconventional: the starting 4-5-6-5-6-5-4 layout can expand, and wins are built not around regular paylines, but around the xLoot system, where characters collect matching symbols, trigger cascades, and gradually raise the value of gems.
The slot’s main idea is battlefield chaos, where every small detail can pull a spin into a new chain reaction. Four combative characters collect gems in their own colours, coins award instant prizes, Coinburst adds money symbols, Bombs help expand the space, and Tank Boosters change the pace of the round. The most interesting part starts when characters “kill” each other: the gems tied to the winner level up, and ordinary symbol collection can suddenly look much richer. In that sense, Tanked 3 First Blood 2 feels closer to a tactical board game than a classic slot: you are not just watching reels, but a tiny war where the result depends on who reached which position and what they managed to pick up.
The bonus side is also built on a large scale: Free Spins are triggered by collecting 3, 4, or 5 scatters and are split into three modes — Thresher Spins, Reaper Spins, and The Dead Pay Well Spins. The first carries over the grid size and gem levels, the second makes coins sticky, and the third adds the wildest mechanic: collected coins can stay with characters, drop after they die, and then pay again. This is where the slot shows its best side — not as a neat little “candy,” but as a noisy Nolimit City attraction for players who like high volatility, complex chains, and the chance of a very rare but massive hit. The downside is obvious: sometimes a full-scale war breaks out on the screen, yet the final payout looks too modest for all that fireworks. Still, in terms of energy, potential, and signature boldness, this is one of those releases worth testing in demo before sending your balance into tank fire.
High Noon Duel Slot Review by Swintt

After Nolimit City’s tank madness, High Noon Duel by Swintt looks more orderly, but still explosive enough for this roundup: this is no longer a battlefield, but a dusty western built around a duel between Pistol Belle and The Iron Cowboy. The slot from Elysium Studios within the Swintt lineup is built on a 6×4 grid with 4,096 ways to win, cascades, high volatility, 94.03% RTP, and a maximum win of up to 27,000x the bet. On paper, the RTP is not the most generous, but the core idea is clear and sticky: two shooters gradually knock down each other’s health, and every successful scatter pushes the player closer to the bonus round.
High Noon Duel puts its main focus on wild symbols. Pistol Belle can shoot through reels and add several wilds, Iron Cowboy acts more bluntly by placing a large wild block, and Lady in Black turns the symbols between them vertically or horizontally into additional wilds. Thanks to cascades, every spin can build momentum, because winning combinations disappear, new symbols fall from above, and the multiplier grows within the round. The slot does not try to be more complicated than it needs to be: it essentially builds the tension around who will “finish off” the opponent first and which set of wild mechanics will then activate in the bonus.
The bonus game is split according to the outcome of the duel: if Pistol Belle wins, random wilds appear on every spin in her free spins; if Iron Cowboy comes out on top, every turn starts with a large 2×2 wild; and a separate mode with golden scatters mixes the powers of both shooters. This is a good example of a slot where the theme genuinely supports the mechanics: the shootout is not just painted into the background; it moves the progress, opens free spins, and changes the character of the bonus. High Noon Duel may feel a little slow and narrow in concept, especially next to the more unhinged releases, but for fans of westerns, cascades, and wild-driven chaos, it has its own sturdy energy — dry, dusty, and with a chance of a very loud final shot.
Razor Shark Jackpots Slot Review by Push Gaming

After Swintt’s duel, Razor Shark Jackpots by Push Gaming brings the roundup back into more familiar, almost cult territory: it continues the Razor Shark idea, but now leans not only on Mystery Symbols and the signature Nudge & Reveal, but also on fixed jackpots. The slot plays on a 5×4 grid with 20 paylines, has medium volatility, RTP of 96.38% or 94.30% depending on the operator’s version, and a maximum win in the main version listed at 11,007.70x the bet. The important difference from the old Razor Shark is immediately noticeable here: the game feels more controlled and more “jackpot-focused,” less like a wild attraction with endless potential, but clearer in structure and tempo.
The core mechanic still rests on Mystery Symbols: they drop in vertical stacks, move across the grid, and reveal regular symbols, tokens, or the Golden Shark. If the golden shark appears, Razor Reveal activates, where positions can award an instant prize of up to 1,000x, scatters, or extra moves that extend the reveal. Thanks to this, the slot does not feel like a simple “jackpot reskin”: there is still that anticipation of when the mystery symbols will finally reveal something serious instead of just sliding across the reels without a meaningful result.
The bonus game starts from 3+ scatters, and the 2nd and 4th reels are especially important in free spins: they fill with Mystery Symbols, gradually move downward, and every successful step increases the overall win multiplier. The Jackpot Feature works separately through tokens: the shark collects them into a “bank,” after which a round with five fixed prizes can open — Mini 10x, Minor 25x, Maxi 50x, Major 500x, and Mega 5,000x the bet. In my view, Razor Shark Jackpots is unlikely to replace the original for players who loved its wildness and the feeling that the slot was about to break loose. But as a steadier, modern version with a clear jackpot lure, it looks solid: not the fiercest Shark in the series, but still sharp-toothed and wrapped in a strong underwater atmosphere.
Big Bass Blast Slot Review by Pragmatic Play

After Razor Shark Jackpots and its more controlled jackpot bait, Big Bass Blast by Pragmatic Play / Reel Kingdom brings the article back to a clear, mass-market formula: a fisherman, money symbols, free spins, and the endless hunt for a fat catch. According to the available information, the release is scheduled for July 6, 2026, the slot runs on a classic 5×3 grid with 10 paylines, high volatility, and 96.50% RTP in the main version, while 95.50% and 94.50% versions may also be available, and the maximum win is capped at 5,000x the bet. Visually, it is the same Big Bass again, only with an electric “charge”: a boat, a mountain lake, neon tubes, and lightning around the reels. The idea is not revolutionary, but it at least tries to shake up a series that has long lived by the formula of “one more fishing trip, one more bonus.”
The main difference between Big Bass Blast and many older entries in the series is that the Fisherman Wild appears not only in free spins, but also in the base game — on the outer reels. If money Fish Symbols land nearby, the fisherman collects their values and sometimes applies a x2, x3, or x10 multiplier as well. Because of that, the base game no longer feels like a completely empty road to the bonus: in theory, money can be caught without free spins, even though the slot still depends on the bonus round in spirit. There are also familiar speed-up options: Ante Bet increases the stake by 50% for a better chance at free spins, while Bonus Buy at 100x buys direct entry into the bonus if the operator makes that feature available.
The bonus is triggered by 3, 4, or 5 scatters and awards 5, 7, or 9 free spins — fewer than many players are used to seeing in Big Bass, so the slot adds something to the base game while taking something away from the bonus. In free spins, the Fisherman Wild can appear on all reels, collects money, and every 7th collected fisherman adds +5 spins and raises the multiplier: first to x2, then x3, then x10. In the end, Big Bass Blast feels less like a new chapter and more like another remix: a little more life in the base game, an electric wrapper, the same 5,000x potential, and a fairly tough path to a real build-up. Fans of the series will feel comfortable because everything is familiar from the first spin, but for players already tired of endless Big Bass entries, this “electric shock” is unlikely to feel like a real reboot.
Leatherheads by Kitsune Studios

After the electric Big Bass Blast, Leatherheads by Kitsune Studios looks far less formulaic in theme: instead of fishing, fruit, or yet another ancient civilization, there is the burning city of Blazton, a crew of firefighters, and wilds shaped like fire hoses. The release is listed for July 10, 2026, so for now it is more of an “on the way” slot, but the mechanics already look clear enough: a 6×5 grid, 19 paylines, 96.31% RTP, medium-high volatility, and a maximum win of up to 10,000x the bet. Interestingly, that potential is available even in the base game and not only in free spins — an important detail for a large grid with a small number of paylines, because otherwise regular spins could feel too empty.
The main hook in Leatherheads is the Spreading Fire Hose Wild. When this wild contributes to a win, it can stretch upward along the reel or left across the row, while also bringing a multiplier of up to x100. If several of these hoses land on the grid, their multipliers are added together, and the slot starts working less like a regular line-based game and more like a fire suddenly spreading across the grid. That is probably the game’s best moment: the theme is not just drawn over the mechanics, but actually explains why symbols “pour” across the field. Still, to be honest, Kitsune Studios could have added more character to the atmosphere — the firefighter theme is rare, but the presentation so far feels more comic-book and flashy than truly memorable.
There are two bonuses here. This Is Not A Drill Spins! starts from 3 scatters and gives 10 free spins with a focus on the Spreading Fire Hose Wild, while Put It Out Spins! requires 4 scatters and looks like the main mode: the Sticky Fire Hose Wild stays on the grid until the end of the bonus, receives a multiplier of up to x100 each time, and the Get Wet symbol can create 3 to 10 wild copies for each sticky hose. If copies land on the same position, the multipliers are added together, and that is where Leatherheads starts to resemble a real “multiplier reactor.” In my view, this is not the freshest slot in terms of overall structure, but among the new releases it stands out precisely because it is not afraid to be a little strange: firefighters, hoses, sticky wilds, multiplier copying, and 10,000x at the top — it sounds loud, risky, and very much in the spirit of a young studio trying to catch attention with more than just visuals.
Pirots 5 by ELK Studios
After the firefighting chaos of Leatherheads, Pirots 5 by ELK Studios feels like a return to an adventure that has already become almost serialized: the famous parrots change scenery again, this time flying into Egyptian ruins, traps, portals, catacombs, and the path of their old enemy, Captain Blackfeather. The slot is listed for July 23, 2026, plays on a 6×6 grid that can expand to 8×8, uses the studio’s signature CollectR mechanic, has medium-high volatility, a maximum win of 10,000x, and several RTP versions — from a normal 96% down to a very tough 87%, so the casino version is especially worth checking here.
The core of Pirots 5 is still the same, but there are even more layers now: four birds collect neighbouring gems of their own colour, cascades drop in new symbols, and gem levels gradually grow — up to 25x for a red gem at the highest level. On top of that, ELK Studios has built an almost theme-park-like structure: coins, wilds, upgrades, Transform and Super Transform, Switcheroo, Labyrinth, arrow traps, boulders, Secret Door, portals, and catacombs with mummies. This is no longer a slot where you simply watch the reels and wait for three scatters; the grid behaves like a small board game where every parrot move can open a new route or, conversely, wreck a promising setup with a trap.
The bonus does not try to be simple either. Three bonus symbols award 5 free drops, while the grid size, collection meter progress, portals, and gem levels are preserved inside the round, and the Super Bonus adds Cursed Treasure Coin Rain at the start of every drop. Separately, there is the Cursed Temple Coin Game, which is triggered when the grid is cleared through Secret Door and turns the slot into an 8×8 coin mini-mode, while collecting 9 tokens gradually unlocks Boss Castle. In my view, Pirots 5 is not a “light sequel,” but an almost overloaded showcase of everything ELK can do with CollectR: in places, there are too many rules, but that excess is exactly what fans of the series want. If Big Bass Blast relied on recognizability and Leatherheads on a fresh theme, Pirots 5 relies on scale: the parrots have made chaos again, and this time it looks like one of the densest releases in the series.
Opa Santorini by NowNow Gaming

After the overloaded adventure of Pirots 5, Opa Santorini by NowNow Gaming feels like a lighter, sunnier pause: instead of catacombs, portals, and parrots, there is a Greek island, white houses, blue domes, wine, olives, and the mood of a resort party. The slot is listed for July 7, 2026, plays on a 5×4 grid with 14 paylines, has 96.31% RTP with an alternative 94.32% version, medium volatility, a 28.4% hit frequency, and a maximum win of up to 10,000x the bet. Next to heavier releases, it looks simpler, but not poorer: this is not a slot about dozens of rules, but rather a bright mechanic with a clear rhythm of cascades and multipliers.
The main feature here is the Windmill Feature. After wins and cascades, positions on the grid can be marked, and if the windmill symbol appears, the marked spots turn into special multiplier values or Shutter symbols. Shutter, in turn, can add values, collect visible multipliers, or combine both effects, after which the total is paid as a separate prize. Because of that, Opa Santorini does not collapse into a completely ordinary “Greek holiday on the reels”: every cascade can become preparation for a bigger collection, and the wait for the windmill is what keeps the slot moving.
The bonus game is called Zeibekiko Bonus and is triggered by 3 FS Scatter symbols, awarding 10 free spins. Inside the bonus, winning positions are marked on every spin, even if the windmill does not land immediately, so the round gradually builds potential for a larger trigger. Additional scatters can add another 2 or 4 free spins, while the buy menu offers Bonushunt FeatureSpins at 2x, Windmill FeatureSpins at 50x, and Zeibekiko Bonus at 100x the bet, if the operator enables the option. In my view, Opa Santorini is not the boldest release in the roundup, but it works well as a contrast: after darker, louder, and more overloaded slots, it is a warm, medium-volatility game with a clear idea, a pleasant theme, and a high enough ceiling not to look like nothing more than a pretty postcard from Santorini.
Wanted Salvation by Hacksaw Gaming

After the warm, almost vacation-like Opa Santorini, Wanted Salvation by Hacksaw Gaming sharply brings the roundup back to dust, gunpowder, and a mean western mood. It is essentially a new reading of the cult Wanted Dead or a Wild: the same 5×5 format, 15 left-to-right ways to win, high volatility, 96.38% RTP, and a win ceiling of up to 12,500x the bet, but with updated visuals, interface, and a fresher presentation of the old formula. The release is dated May 14, 2026, and the key point here is this: Wanted Salvation is not trying to reinvent the series, but rather takes the familiar Wanted “skeleton” and makes it slightly more modern, darker, and more cinematic.
The base game revolves around VS symbols: if one participates in a win, it expands over the entire reel, turns it into a Wild, and starts a duel between two outlaws with multipliers from x2 to x100. The winning multiplier is applied to the reel, and if several VS symbols land, their values can combine and turn an ordinary spin into a true saloon shootout against the balance. That is exactly what makes the slot recognizable: most of the time it can be dry and harsh, but one lucky set of expanding Wilds with multipliers can instantly change the feel of the session. In terms of feel, Wanted Salvation still plays the same high-volatility Hacksaw game: it keeps its distance for a long time, then suddenly fires almost point-blank.
The bonus side is again split into three paths. Duel at Dawn gives 10 free spins and focuses on VS symbols, The Great Train Robbery also awards 10 free spins but uses sticky Wilds that stay on the grid until the end of the round, and Dead Man’s Hand first collects Wilds and multipliers in a separate phase before carrying all of it into a 3-spin showdown stage. Because of this, Wanted Salvation does not feel like a simple “remaster for the sake of a remaster”: yes, it is very close to the original, but the bonus modes still provide three different moods — from a direct hunt for sticky wilds to nervous multiplier accumulation before the final shootout. In my view, this is not a slot for players expecting soft entertainment after a couple of spins, but for Hacksaw fans who like when a game stays silent, looks at them from under its brow, and then, with one well-timed shot, can create that signature Wanted moment.
Viking Runecraft 1000 by Play'n GO

After the grim Wanted Salvation, Viking Runecraft 1000 by Play’n GO looks like another major “modern-style remake”: a familiar name from the older Nordic series returns, but not as the classic Runecraft with gods and progression; instead, it comes back as a scatter pays-style slot with huge multipliers. The release is listed for August 25, 2026, the grid is 6×5, and wins are formed from 8+ matching symbols anywhere on the grid, after which cascades kick in. RTP in the main version is around 96.20%, but Play’n GO again has several reduced versions down to 84.20%, so the version in the casino is definitely worth checking before play. The potential is listed as very high — up to 60,000x the bet — and the volatility is, as expected, high, with almost no attempt to make the slot soft or friendly.
The main mechanic is built around multipliers that land directly on the grid and can reach x1,000. If cascades follow a win, multipliers can upgrade by one level, and after the first upgrade there is a chance of a Volatile Upgrade that can sharply raise the value even higher. When the cascade chain ends, all active multipliers are added together and applied to the win, so the slot lives on that exact anticipation: will it land just a pair of small values, or will the grid suddenly charge up with something truly dangerous? There is also GO Ultra — the bet increases by 50%, but every multiplier that lands is guaranteed to receive at least one upgrade level.
Free spins are triggered by 3+ scatters and award 12 free spins, while additional 3+ scatters add 3 more spins each, up to a maximum of 36. In the bonus, the key difference is that used multipliers accumulate in a shared counter, and the longer the round survives through cascades and extra scatters, the more intimidating the final build-up becomes. But Viking Runecraft 1000 has one debatable point: what remains from the old Viking Runecraft is more its presentation than the soul of the series. Yes, the icy northern atmosphere, Thor, runes, and massive win ceiling look impressive, but in essence this feels more like Play’n GO’s answer to the popularity of the Gates of Olympus format than a true development of the original game. Viewed as a separate high-volatility slot with multipliers, it sounds powerful. Viewed as a continuation of that original Runecraft, it may feel as if the gods stayed on the screen while their old magic was removed from the mechanics.
